Animation

Hard Surface Modeling

Hard Surface Modeling

The objective of the work I did on hard surface modeling is to build on what I learned about 2D in Blender and apply it to 3D. To learn how to work with polygons and the importance of low-poly models. The objective was to create scenes with as few polygons as possible to keep the file small.

Purpose
Software Used

Blender, Adobe Photoshop

Isometric

The Isometric scenes aim to get me started in modeling in 3D, from small, mundane items like a mouse and keyboard to an arcade machine. Everything must be created, and along the way, it shows me how to solve problems while learning the 3D tools of Blender in the process.

Purpose
Software Used

Blender, Adobe Photoshop

Environments

The purpose of the Environments I was tasked with creating is to learn how to incorporate 2D elements alongside 3D modeling, as well as learn how to texture paint, work with perspective, lighting, and camera work.

Purpose
Software Used

Blender, Adobe Illustrator, Adobe Photoshop

Krusty Krab and Western Bowl

The purpose of these commercials was to understand the concept of storyboarding, creating, and delivering commercials. Creating everything from the ground up, from modeling, painting, creating shots, lighting, animating the scene, and editing them together with sound and sound effects.

Purpose
Software Used

Blender, Adobe After Effects, Adobe Premiere Pro

Projects

Explore my diverse artistic works.

Animation

Discover my animated creations in 2D and 3D formats.

A dynamic scene from a 2D animation project.A dynamic scene from a 2D animation project.
Graphic Design

View my graphic design works including logos and typography.