Animation Gallery
3D Animation
3D Animations
The objective of these animations is to build on what I have learned in Blender's 2D Grease Pencil software and carry it over to Blender's 3D side. The goal was to focus on modelling, rigging, and animating custom characters while implementing keyframe timing, lighting, and camera work.
Purpose
Software Used
Blender Versions 4.3.1, 4.3.2, 4.5, Adobe Photoshop, Adobe Illustrator
Yellow Robot
This robot specifically helped me learn to build a character, learn Forward Kinetics (FK), Inverse Kinematics (IK), rigging the bones, learn timing of keyframes for a 3D character, and how slight movements of the body can bring a character's walk, run, etc, to life and give it more character.
Purpose
Software Used
Blender4.3.1
Yellow Robot Rigging








"Rewind" Custom Junk Robot
The prompt for creating this robot was that it had to be made out of scraps and junk. The purpose of these animations was to build upon what I learned from the yellow robot build and create a unique and visually appealing robot out of scraps, from the ground up. From concept to environments to rigging, keyframing, lighting, and camera movement. I was also encouraged to incorporate 2D elements into my 3D environment. On top of everything, when working on my avatar animations, I learned a lot about textures, texture painting, and how to work with nodes and the shader editor Blender offers.
Purpose
Software Used
Blender4.3.1, Adobe Photoshop
"Rewind" Robot Character Concept


















"Rewind" Robot Turnaround












"Rewind" Robot Environment


"Rewind" Robot
"Rewind" Robot Walk, Run, Jump, and Custom Animations



"Rewind" Robot Avatar Earth, Water, and Fire Custom Animations


Vic "Maverick" Callahan
The prompt for creating this robot was that it had to be made out of scraps and junk. The purpose of these animations was to build upon what I learned from the yellow robot build and create a unique and visually appealing robot out of scraps, from the ground up. From concept to environments to rigging, keyframing, lighting, and camera movement. I was also encouraged to incorporate 2D elements into my 3D environment. On top of everything, when working on my avatar animations, I learned a lot about textures, texture painting, and how to work with nodes and the shader editor Blender offers.
Purpose
Software Used
Blender4.3.3, Adobe Photoshop
"Rewind" Robot Character Concept


















"Rewind" Robot Turnaround












"Rewind" Robot Environment


"Rewind" Robot
"Rewind" Robot Walk, Run, Jump, and Custom Animations



"Rewind" Robot Avatar Earth, Water, and Fire Custom Animations


Demo Reel
A short showcase of projects I completed throughout the semester.
Purpose
Software Used
Blender 4.3.1, Adobe Photoshop, Adobe Premiere Pro, Adobe After Effects

Contact
Phone
aaronfigueroa77@gmail.com
(806) 677-6292
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